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电影理论研究 ›› 2026, Vol. 8 ›› Issue (1): 14-23.

• 学术前沿 • 上一篇    下一篇

游戏重复操作的伦理维度 ——从机械劳动到主体性建构的数字实践

赵雪彤
  

  1. 南京工业大学讲师
  • 出版日期:2026-03-10 发布日期:2026-03-10

The Ethical Dimension of Repetitive Gameplay: From Mechanical Labor to a Digital Practice of Subjectivity

  • Online:2026-03-10 Published:2026-03-10

摘要:

数字时代独立游戏中的重复操作正实现从机械劳动复刻到主体性伦理建构的范式转型。这类操作以动作循环、即时反馈为核心机制,玩家通过具身实践实现自我伦理确证:操作行为完成从被动执行转向主动选择,玩家在循环中行使主体性并重构一种对抗算法效率的“本真时间性”。这一转型的核心驱动力在于独立游戏开发者将自我表达置于商业价值之上,拒绝将重复操作工具化,赋予其思想传递功能。玩家通过时间具身化将操作循环转化为价值践行。这种伦理重构并非逃避现实的麻药,而是数字时代通过技术媒介寻找自我伦理建构的新可能:当重复操作被赋予主体性选择,机械动作便升华为一种确证“此在”的价值实践。

Abstract:

    In the digital age, repetitive operations in indie games are undergoing a paradigm shift from simulating mechanical labor to enabling an ethical construction of subjectivity.Characterized by cyclical action patterns and immediate feedback, these operations enable players to achieve selfethical verification through embodied practice: operations shift from passive execution to active choice, allowing them to exercise agency within repetition and reconstruct anauthentic temporality’ that resists algorithmic efficiency. Indie developers,prioritizing self-expression over commercial imperatives,refuse to reduce repetition to mere mechanical function.Instead, they endow repetitive actions with expressive and conceptual purpose. As players engage in strategic optimization, they embody ethical qualities such as focus and autonomy,transforming operational cycles into practices of value through temporal embodiment. This ethical reconstruction is not an escapist retreat but a new possibility for self-ethical construction via technical media in the digital age: when repetitive operations are structured around subjective choice, mechanical actions are elevated into an ethical practice that affirms‘ Dasein’.